Tuesday, January 1, 2008

The master of shun-poo shares his vision

Buddhist, a bright (and rather cool) rogue video producer, has submitted his "dream talent" changes to the rogue trees.

The post can be found here: http://forums.worldofwarcraft.com/thread.html?topicId=3686704971&sid=1







I know Blizzard wants us to be some support class or something like that, but before any of that occurs, we should already look like this, at least as far as I see it. ___________________________________________________________________________________________________ Before doing anything, read this: -It may be overpowered to an extent, but it isn't imbalanced. If you think it's overpowered, find a way to tune it down, while leaving the talents where they are. Moving talents into logical positions may make the class OP, so find a way to make the talents worse, but not misplaced. -You'll notice some of the stuff is out of date (Hemo, for example)... If I don't mention the change below, then I didn't make the change, so I assume patch 2.3.2 has taken effect on the talents before I made changes. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ http://www.war-tools.com/?p=vt&i=45562 Changes: Tons. Mainly rearranging. Deleted a useless talent, changed some other useless talents. Assassination tree: -Dagger specialization moved to Assassination tree. -Effectiveness of Improved Backstab increased to 15/30/45%, Dagger Spec is now a prerequisite. -Added Evasiveness: Increases chance to resist movement impairing effects by 3/6%. -Replaced Improved Poisons with Pestilent Strikes: Increases the critical strike bonus of all attacks against poisoned targets by 6/12/18/24/30%. -Master Poisoner now Reduces the chance your poisons will be resisted by 1/2/3/4/5%, increases your chance to resist poison affects by 6/12/18/24/30%, and increases your chance to apply poisons by 2/4/6/8/10%. -Vigor now also reduces the energy cost of Backstab by 10. -Improved Kidney Shot now increases damage done during Kidney Shot by 5/10/15%. -Deadened Nerves is now a 3 point talent which reduces physical damage taken by 1/3/5%. Combat tree: -Duel Wield Specialization is now a first tier talent. -Precision is now a second tier talent. -Duel Wield Specialization is a prerequisite to Precision (reverse of what it used to be). -Lightning Reflexes is a third tier talent in the Combat tree which now also increases the chance to avoid ranged attacks by 1/2/3/4/5%. -Remorseless Attacks is now a forth tier talent which increases attack speed by 1/2%. -Murder is now a forth tier talent in the Combat tree. Subtlety tree: -Improved Ambush now increases the critical strike chance of Ambush by 20/40/60%. -Initiative now gives you a 30/65/100% chance to gain a combo point when Ambush, Garrote, or Cheap Shot. -Ghostly Strike now costs 35 energy, and increases dodge chance by 15% for 10 seconds. -Improved Eviscerate is now a forth tier talent in the subtlety tree, and now increases the damage done of Eviscerate by 10/20/30%. -Shadowstep now increases the damage of your next ability(except shiv) by 50%. Explanation for all this: -Defined Tree roles. Assassination tree is the crit and poison tree. It's good for critting and poisoning, as well as the Imp kidney shot. Combat tree is for DPS. Subtlety is for burst and mobility. -Backstab. It's our class defining ability, but no one uses it. Putting Dagger spec in the assassination tree with backstab spec as well as adding the energy reduction effect to Vigor should increase the viability of the spec, and reduce the uselessness of some other talents. -Useless/Misplaced talents. Tons of talent points in our trees were completely useless or misplaced. Lightning Reflexes and Remorseless Attacks are good examples of completely useless talents. -Scaling. For example, Vigor doesn't scale. It gives you 10 energy, which is negligible in an arena match, in which you will spend thousands of energy. -Resilience. Blizzard clearly doesn't want talents that reduce the effectiveness of resilience, for resilience's whole purpose is to counter ridiculous crit. Instead of reducing resilience, I simply added more damage done with critical abilities when the target is poisoned, making crit viable in our Crit/Poison talent tree. Makes sense. -Duel Wield Specialization is too important to be that deep in combat. Besides, think about it. We're ROGUES, our very class is specialized in Duel Wielding. -Subtlety is more of the attempted instant burst tree, so Imp Eviscerate if better off there. Also, Eviscerate was too weak (and probably will still be even if the talent change I proposed were to go through). -Mobility. Now it's pretty evenly distributed everywhere. The Assassination tree has a total of 15% resistance to movement impairing effects, but only one sprint (which doesn't break snares on its own). Combat tree has imp sprint and higher DPS, but no prep. Sub tree has prep and shadowstep, so it is still the most mobile tree, but still has the worst DPS. -Shadowstep was lacking in sustained DPS and burst. 50% instead of 20% will help, and shouldn't be too strong. That's 50% extra damage on one ability every 30 seconds. Also took Shiv out of the effected damage bonus, because shiv is the obvious first thing you want to do when you ShS to your target, but you don't want to waste the damage bonus on Shiv.

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